Herald ★
- HERALD
- ★1
Ranked in Dota is locked behind three gates: a hundred hours in game, a verified phone number and calibration matches. A ready account clears all three — ranked works from your first game, and you choose the medal, from Herald to Divine. Each rank splits into five stars, so the MMR band lands where you want it.
Seven ranks, five stars in each — 35 options. The higher the medal, the higher the starting MMR and the price. Herald is the smurf pick and the one people take to queue with lower-ranked friends; Legend and above when you need your own bracket right away.
The warranty runs from activation. If the access does not work or gets taken back within that window, we replace it — the order number is enough.
Replacement termsValve gates ranked behind a hundred hours of playtime, a confirmed phone number and a set of calibration matches. A fresh profile spends weeks getting there, and until then only unranked is available.
On these accounts the gates are already cleared. MMR is open, the medal is assigned, calibration is done — log in and queue ranked immediately. No re-calibrating, no grinding hours, no linking your own number.
The medal decides who you get matched against. Going far above your level rarely helps: MMR corrects downward within a dozen games, and those games are rough. Going far below only makes sense when you plan to queue with lower-ranked friends.
MMR bands are simple. Herald 0–770, Guardian 770–1540, Crusader 1540–2310, Archon 2310–3080, Legend 3080–3850, Ancient 3850–4620, Divine from 4620. Stars split each band into five equal steps.
The ends of the ladder move fastest. Herald sells as a smurf and a party account, Divine sells to people who want the bracket now instead of climbing for months.
A smurf is an experienced player on a low-rated account. The reasons are always the same: play with friends who sit lower, learn a new position without wrecking your main statistics, or come back after a break without dragging old calibration along.
The smurf pool is a separate matter. Matchmaking watches for numbers that do not fit the bracket and moves those accounts into their own queue. Play at your level and it stays away for a long time; play at full strength every game and you will be there quickly.
Arcanas, rare sets and collector cosmetics are not part of the deal. Those profiles are sold one by one on marketplaces and cost an entirely different amount.
What you buy here is ranked access with a known medal. Anything cosmetic that happens to be on the account is a bonus, not a promise.
Private software for Dota and the account are separate purchases. If you only need a second way into the game without ranked ambitions, the lower medals are the cheapest option in the catalogue.
Yes. Calibration is done and the medal is assigned, so ranked works from your very first match.
No. Both requirements are already satisfied on the account — otherwise ranked would not be open. Linking your own number is neither required nor recommended.
Stars split a medal band into five steps. Herald ★1 sits at the bottom, Herald ★5 just below Guardian. Matchmaking reads the resulting MMR, not the star count itself.
No. Immortal is a position on the global leaderboard rather than a fixed band, and those accounts are one-offs. Divine ★5 is the top option here.
Not because of the purchase itself. The pool is fed by in-game behaviour: unusually high KDA, fast climbing, one-sided wins in a row.
The warranty covers three hours from activation. Within that window the access is replaced, no argument needed — just the order number.
Nine games are in stock, but we can source almost any other. Describe the account you need and we will look for it with our suppliers.