Random (mixed hours)
- MIXED HOURS
Half of the populated Rust servers gate entry by hours played: five hundred, a thousand, sometimes more. An account with mileage clears that filter straight away — no month of farming just to earn the right to join. The other reason people buy one is to keep their main account, and everything on it, out of the picture.
The main axis. Check the threshold on the server you are aiming at and buy with room to spare — some admins count recent activity rather than lifetime hours. Random is a mix with no guaranteed range, at the lowest price.
The warranty runs from activation. If the access does not work or gets taken back within that window, we replace it — the order number is enough.
Replacement termsThere is no standard, but the bands are settled. Under a hundred hours means newcomer servers, often with starter bonuses. Two hundred fifty to five hundred is the common threshold on ordinary raid servers. A thousand hours covers large projects and popular modded setups. Two thousand and above belongs to closed communities that usually want Discord as well.
Some servers care about how the hours are distributed rather than the total — for example, that they were not all farmed in the last week. That filter exists to catch inflated playtime.
Not out of spite. A fresh Rust profile almost always means one of two things: an alt of a banned player, or a throwaway built for one raid. An hours threshold does not solve that entirely, but it removes the cheapest way back after a ban.
Newcomers pay the price for it. From an admin perspective a server where nobody raids from disposable accounts simply lasts longer, and that trade suits them.
If game statistics are hidden by privacy settings, the anti-cheat plugin reads zero hours and refuses entry. It is toggled in Steam profile settings, under privacy, in the game details option.
Worth checking before you head to a server: the failure looks like an hours rejection even though the hours are there.
Mileage gets you onto the server; it does not make you a player. Map knowledge, and building a base that survives the first night, are not for sale.
One more thing: hours cannot be added to an account after purchase. If the server raises its threshold you will need a new profile, so buy with margin from the start.
Hours are plotted on one scale with tick marks at the tier boundaries, so the difference between options reads without reading the descriptions.
Look at the server you are aiming for. Popular raid servers usually ask for five hundred, large projects for a thousand. Buying right at the limit is a bad idea.
They are the playtime of a live profile, visible in Steam itself. Servers detect inflated hours through indirect signals, which is why there are none here.
A mix with no guaranteed range: how many hours a given account carries is not known in advance. That uncertainty is what makes it the cheapest option in the section.
Not promised. This section is about mileage, not inventory. Anything that turns up is coincidence, not part of the deal.
Nine games are in stock, but we can source almost any other. Describe the account you need and we will look for it with our suppliers.