300+ hours
- AGED
Stalcraft was renamed STALZONE, and people still ask for the account under both names — one game, one profile. There is a single option here: an aged account with 300 hours and up. It goes into the Zone as a second way in, for trying unfamiliar builds, running raids with strangers and keeping your main character out of it.
One option — an aged profile with 300 hours and up on it. A fresh registration looks nothing like it, and in the Zone that shows from the first encounter.
The warranty runs from activation. If the access does not work or gets taken back within that window, we replace it — the order number is enough.
Replacement termsThe Steam page reads STALZONE now; STALCRAFT: X used to sit in the same place. Nothing was split off in the rename — the servers, the progress and the client stayed as they were, only the sign changed. An account bought as Stalcraft opens exactly the game people look for as STALZONE.
Only the searches split. Half the players still use the old name, half have moved to the new one, and the two halves are close to equal in volume. Both live on this page so nobody gets sent between two identical shelves.
Hours are the one thing about a profile that shows from the outside before the first run together. A zero-hour account reads one way only: either a beginner or a profile made for a single purpose. Three hundred hours settle that question.
What you own in game has nothing to do with it — gear is lost on raids, while the hours in Steam do not go down. That makes playtime the steadiest part of the purchase, unlike anything sitting in the backpack.
Usually three reasons. The cost of a mistake: heading out in good gear is nerve-racking, while a spare profile has nothing to lose. Experiments: trying another faction or skill line without breaking what took months to build. Company: a friend sits at a lower rank, and bringing your main character along is dull for both of you.
Third-party software is its own reason. Running it on the profile that holds everything you own is a bad idea for obvious reasons. A hundred-rouble throwaway takes the risk instead.
This is an NFA account: payment brings a key, the key goes to the bot, and the bot returns the login details and a short guide. Full ownership does not change hands — the email and the linked data stay as they are, and that is exactly why the position costs a hundred roubles instead of a thousand.
What is not promised: in-game currency, gear, faction rank and awards. If any of it happens to be on the profile, count it as luck; the price does not include it. The warranty is one hour from activation, which is enough to log in and confirm everything works.
EXBO rules do not approve of handing accounts over, and we say so plainly. That is where the short warranty and the throwaway price come from. If you need access that lasts, registering in Stalcraft is free — that route is both cheaper and more honest.
One position, and nothing to split it into: in Stalcraft the hours are the only account parameter that means anything from the outside.
The same one. The Steam page was renamed; the servers and the progress stayed. The account works under either name.
Three hundred and up. That is the lower bound; there is often more, but the promise is the bound.
A key. Send it to the delivery bot and it returns the login details and a guide. No waiting for a seller — delivery is automatic.
No, this format does not hand over full ownership. That is also what keeps the price at a hundred roubles.
EXBO rules do not welcome account transfers, which is why this position is sold as a throwaway with a short warranty. No seller anywhere grants immunity from bans, and promising it would be a lie.
For the hours. A fresh profile differs from an aged one precisely by playtime, and there is no faster way to three hundred hours than a hundred roubles.
Nine games are in stock, but we can source almost any other. Describe the account you need and we will look for it with our suppliers.